/*  

   You should already be familiar with what's in "Default Sprite" before you proceeed. 

   "Background-Default Sprite" is like "Default Sprite" except that this is the config used for sprites that start with "Background" in their filename (indicating that they're to be drawn *under* all the G-Force image bits).  A background sprite is like wallpaper in MS Windows.  So If GF sees a sprite with "background" at the start of its filename, it will first look for a particle config with a matching name (just like all sprites), and if it doesn't find one, it will load *this* config as the particle config (vs. "Default Sprite").  


*/


/* Backgrounds will look best centered */
X="0",
Y="0",

/* We could certain font and size if we wanted. */
//Font="Silly Holloween Font",
//TSze=24,
 
/* Pen is how "brightly" your sprite is drawn each frame.  If Pen="0" you won't see it, and if Pen="1", your sprite will always be drawn at full intensity.  To make things a little more convenient, GF supplies the fcn FADER that ramps from 0 to 1 the first couple seconds, stays at 1, and then ramps back down to 0 a couple seconds before the particle is about to end.  Use FADER in the Pen parameter as an easy way for your particles to show up and go away in a blended way.  An example of something that would go from 0 to 1 to 0 would be sin(dt*PI).  If you omit the 'Pen' parameter, G-Force assumes Pen="FADER"  */
Pen="FADER",

/* Since background sprites are only drawn to the background (and not blurred around on the screen, EPen isn't used. */
EPen="0",

PDur="20",

/* 
Layr=1 means draw normally (like WaveShapes) -- this is the default.
Layr=2 means floating layer -- All drawing of this particle won't get smeared
Layr=3 means draw as a background (ie, it's wallpaper for G-Force.  
Important: The fact that Layr is set to 3 is this file is *why* adding "background" to the start of a sprite's filename puts it in the background.  If we set this to 1 in this file, all the sprites with "background" at the start of their name would no longer show up in the background (because GF would be using this file as their particle config).  On other words, adding "background" to the start of a particle config just tells GF to use a different default particle config.  */
Layr=3, 

/* Let's us invert an image (see "Default Sprite" for more info). */
Invt=0,

// This is how G-Force knows what to expect from this file (ie, what version it is)
Vers=100
 